The Aniimo element chart has nine elements: Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light, and Dark. The collected specialist chart labels an advantageous attacker-to-defender matchup as 1.6× damage, a neutral matchup as 1×, and a resisted matchup as 0.625×. Choose the row for your attacking element and read across to the defender. The chart below summarizes the matching source's directional matrix.

Read the chart from attacker to defender

Every row below names an attacking element. The strong column lists defenders that take the chart's 1.6× multiplier from that attacker, while the resisted column lists defenders that take 0.625×. Any defender absent from both columns is neutral at 1× according to the source matrix. This is a damage comparison, not a claim that a creature has no other combat traits.

| Attacker | Strong against: 1.6× | Resisted by: 0.625× | | --- | --- | --- | | Fire | Grass, Ice | Fire, Water, Earth, Light | | Water | Fire, Earth | Water, Grass, Ice, Light | | Grass | Water, Earth | Fire, Grass, Light | | Lightning | Water, Wind | Lightning, Ice, Earth | | Ice | Water, Lightning | Fire, Ice, Earth | | Earth | Fire, Ice | Water, Grass, Earth, Dark | | Wind | Grass, Dark | Lightning, Wind | | Light | Wind, Dark | Lightning, Light | | Dark | Grass, Lightning, Light | Water, Wind |

The table follows the Aniimo Tools matrix captured in the matching source, last updated September 18, 2026. That date describes the tool snapshot rather than a promise that no game update will change a matchup. The source shows no immunity category in this matrix; its displayed outcomes are strong, neutral, and resisted. Check the tool or current game display again after a combat update.

What the multipliers mean

An advantageous matchup at 1.6× represents 160 percent of the neutral damage baseline shown by the source. Neutral at 1× leaves that baseline unchanged, while resisted at 0.625× represents 62.5 percent of the baseline. The resisted value is a 37.5 percent reduction from neutral, not 37.5 percent of neutral damage. This arithmetic matters because one collected video transcript states the lower number imprecisely.

These multipliers describe the elemental part of a matchup in the specialist chart. They do not provide a complete formula for a final hit after abilities, defenses, or other combat effects. A displayed 1.6× is therefore useful for comparing attack elements, not for predicting an exact damage number on your screen. Any additional stacking rule is Pending confirmation in the matching source.

The order also matters. Fire attacking Water is resisted at 0.625×, while Water attacking Fire is strong at 1.6×. You cannot flip the direction of a chart lookup and keep the same result. Start with the element of the move you are using, then read the target's element.

Fire, Water, and Grass examples

Fire attacks are strong against Grass and Ice. The same row is resisted by Fire, Water, Earth, and Light, leaving Lightning, Wind, and Dark neutral. Against an Ice defender, choosing Fire follows the chart's advantageous entry. Against a Water defender, changing away from Fire avoids the resisted entry if another suitable attack is available.

Water attacks are strong against Fire and Earth. Water itself, Grass, Ice, and Light resist Water attacks; Lightning, Wind, and Dark are neutral. The Water-versus-Fire and Fire-versus-Water pair is a straightforward example of why attacker direction changes the answer. A player should check the exact attack element rather than assuming the whole creature always deals one type of damage.

Grass attacks are strong against Water and Earth. Fire, Grass, and Light resist Grass; Lightning, Ice, Wind, and Dark are neutral in the captured matrix. The source therefore does not list Grass attacking Ice as resisted, even though an unrelated community wish in the collected material suggests a different relationship. Use the matrix entry for the actual comparison instead of importing another game's type logic.

Lightning, Ice, and Earth examples

Lightning attacks are strong against Water and Wind. Lightning, Ice, and Earth resist them, while Fire, Grass, Light, and Dark are neutral. Notice that Lightning attacking Water is strong, but Water attacking Lightning is neutral in this chart. The relationship is directional rather than an automatically mirrored pair.

Ice attacks are strong against Water and Lightning. Fire, Ice, and Earth resist Ice, while Grass, Wind, Light, and Dark are neutral. Ice attacking Grass is therefore neutral in this source, despite the familiar expectation that ice always beats plants in other games. The row answers a specific Aniimo matchup and should be read literally.

Earth attacks are strong against Fire and Ice. Water, Grass, Earth, and Dark resist Earth, leaving Lightning, Wind, and Light neutral. Earth attacking Fire is advantageous, while Fire attacking Earth is resisted, so the two directions again produce different values. The table does not give a separate rule for terrain or weather changing this entry.

Wind, Light, and Dark examples

Wind attacks are strong against Grass and Dark. Lightning and Wind resist Wind, while Fire, Water, Ice, Earth, and Light are neutral. The chart places Wind against Dark in the strong column, but Dark attacking Wind appears in Dark's resisted column. Read both rows if you expect combatants to exchange attacks.

Light attacks are strong against Wind and Dark. Lightning and Light resist Light, leaving Fire, Water, Grass, Ice, and Earth neutral. Dark attacking Light is also strong, so Light and Dark are an example where both attack directions are advantageous. Their interaction is unlike the one-way Water and Fire example.

Dark attacks are strong against Grass, Lightning, and Light. Water and Wind resist Dark, while Fire, Ice, Earth, and Dark are neutral. Dark attacking Dark is explicitly neutral in the captured matrix, so a blanket rule that every element resists itself would be wrong. This row also has three strong targets, whereas the other rows list two.

Use the chart for a specific encounter

Identify the attacking move's element first, then look up the defender's element in the corresponding row. If the defender is in the strong column, the source shows 1.6×; if it is in the resisted column, the source shows 0.625×. Otherwise the listed matchup is neutral at 1×. This sequence avoids confusing a defender's strengths with an attack's effectiveness.

The specialist tool can select an Aniimo or its element when showing counters. It also says two elements are treated as two separate figures in its presentation. The captured material does not explain how a dual-element defender combines those figures into one final damage value. A combined multiplier or immunity rule for dual elements is Pending confirmation.

When comparing possible attacks, use the table as a quick filter and then check the current game's displayed result. The chart's source is a dated specialist reference, and a future balance change could alter an entry. This page retains the captured numbers without inventing a deeper damage formula. For an uncertain interaction, the current combat screen and an updated chart should resolve the specific matchup.