Start Mysterious Presence at the glitching sign outside Chill Beanz Cafe in Horizon Square, then speak with Doctor Bohr and Nova, collect nine Voxel Cubes, and return to the Holo Lab for the Voxelic fight. GameSpot warns that quest markers do not always appear, so manual tracking and location-based directions matter. Several cubes come from small activities or slider puzzles rather than from ordinary pickups. After the battle, follow the remaining data-chip and dialogue prompts through Nova, Doctor Bohr, and Professor Oswen to receive the stated rewards.
Unlock the quest and begin the hunt
Teleport to Astra, enter Horizon Square, and go to Chill Beanz Cafe on the lower level. A glitching sign outside the cafe spawns a mysterious cube to the player’s left when interacted with. Picking up that cube begins Mysterious Presence and supplies the first of the required nine Voxel Cubes. If guidance remains sparse, open the Log and track the quest manually, because map markers can still fail to appear.
The first cube sends the player to Doctor Bohr at the Polaris Institute. Find him upstairs, then speak with Nova in the Holo Lab across from Doctor Bohr's section on the same upper floor. Nova starts the wider cube hunt and directs the route back toward Horizon Square.
Collect cubes two and three
For cube two, climb the stairs on the right side of Chill Beanz Cafe and reach the upper level near the Mementos gift shop. Complete the slider puzzle there, then turn around and pick up the cube piece rather than leaving as soon as the puzzle resolves. Cube three waits at a See Saw on the lower floor just to the right of Chill Beanz. Use the activity with an Aniimo buddy until its meter fills, causing a cube to appear behind it for collection.
Nova calls after the third cube is found. Teleport back to the Institute and meet her again before continuing the remaining search. The walkthrough says these steps are not consistently marked in the quest log. Treat this return as a checkpoint and do not assume that a missing later marker means the next cube has disappeared.
Collect cubes four through six
Return near Chill Beanz and find Jiff at the top of the Super Claw for cube four. He asks the player to jump onto a platform and investigate a noise, which spawns a cube on the ground below. Pick up the cube and speak with Jiff again to continue the hunt. For cube five, use the large rooftop swing near Jiff with an Aniimo buddy, build enough momentum to fill the bar, and complete the full rotation that unlocks the pickup.
Cube six comes from a number route on Chill Street near the ice cream stand and close to the Horizon Square teleport hub. The walkthrough describes colored lines containing the numbers one through eight around the city and identifies the needed set as the one to the right of that stand. Run across the numbers in order from one to eight and make sure each one registers to spawn the cube. After enough cubes have been collected by this stage, Nova marks the rest on the map.
Finish the last three cube puzzles
At the north side of Horizon Square, find Judy with her musical Aniimo friends for cube seven. The documented solution is to interact with Chirpi and choose “Hey,” then Tromber and choose “Hey, hey,” then Cornet and choose “Hey, hey, hey, hey.” Follow that order and wording rather than guessing a melody from the characters’ positions. This sequence solves Judy’s music puzzle in the walkthrough.
For cube eight, locate the glitching sign outside Starwish Gacha and complete its slider puzzle. Cube nine uses another line of eight colored numbers outside Chill Beanz Cafe, positioned to the left of the entrance. Walk across all eight numbers so the final cube appears. If the total is still short, recount the cafe starter, upper-level slider, See Saw, Jiff task, rooftop swing, Chill Street numbers, Judy puzzle, Starwish sign, and cafe-side numbers.
Defeat Voxelic and close the quest
With all nine cubes collected, return to Nova in the Holo Lab at the Polaris Institute. The cubes open a door portal inside the lab, and speaking with Nova begins the boss fight. The walkthrough describes three phases in the order Water, Ice, and Dark. It does not provide exact health, damage, timing, or team requirements, so those battle details are Pending confirmation.
After the fight, read the requested data chips and continue the remaining dialogue. The documented conversation order is Nova, Doctor Bohr, and finally Professor Oswen. Voxel coins, Glimmer, and Credits are the listed rewards for finishing the sequence. Exact quantities are not supplied in the matching passage and remain Pending confirmation.
Recover when markers are missing
The walkthrough is uncertain whether the sparse guidance is intentional or a bug, but it clearly notes that quest markers do not always appear. Use the Log for manual tracking, then follow the physical landmarks in this guide rather than waiting for a marker to reappear on its own. The route repeatedly returns to Chill Beanz, Horizon Square, and the Polaris Institute, which makes those locations useful anchors for checking progress in a route without consistent interface guidance. Do not infer a reset, abandon, or restart requirement merely from a missing icon, because no such action is prescribed in the documented sequence.
When progress appears stalled, count collected cubes against the nine documented activities before revisiting every location, using the checklist as a nine-part inventory. Recheck the post-third-cube conversation with Nova, the follow-up talk with Jiff after his spawned cube, and the return to the Holo Lab after the final pickup before assuming a puzzle failed. Those dialogue checkpoints are easy to separate from the physical puzzles, yet they are included in the route and belong to its completion sequence. If all nine are present and the portal still does not open, the next recovery action beyond confirming Nova’s dialogue is Pending confirmation in this snapshot.